Consisting entirely of subscribers ranged in experience from professionals to beginners
Created in a single weekend from Friday morning to Monday at noon, using nothing but blood, sweat, and coffee
Rigging/ Making a Rhythm game.
something new
tcod
My team decided to use Gamemaker Studio 2, which none of us had ever worked with before. I also learned that despite all the flaws of OOP, it sure does lend itself well to making games.
Nothing.
First time making video game sprites
Mods like dick so much I decided to try some dick but as it turns out, mods just really like dick and it's not for everyone.
UI Art and Design
Never made.a.twin stick shooter before so controller input, enemy.wave spawning techniques and some better entity script usage.
3D modeling
Created a whole different genre style than I've tried before.
Developing on a time constraint, managing a team, sound design, more advanced programming, further indepth game design
Rigging
relearning pixel animation after a few years out of practice
Managing 2D elements in 3D space
Learned new functionalities within my game engine and now know how to make my own assets :)
screen space based visual widget system
Essentially everything. Never worked with canvas (in this way), game development, or Electron. Starting from scratch was difficult but now that the jam is.ovwr it's giving me time to go back and make improvements and organize more succinctly.
Learned some new things I could do in game maker
Animated/Drew more than I'm used to. Attempting to make SFX & Music
Integrating sounds in unity
Twitch integration for the first time :)
SFX Design
Learned to use Construct. Learned that some amount of planning would have helped.
I learned how to make sprite sheets and a bit of animation for walk cycles and attacks. :)
New animation techniques, sound management.
Learned a lot on how to manage scope and planning as well as color blendmodes and Sprite/particle management for making backrounds that are more seamless
Unity's ECS system, and a subset of the Twitch API.
Trim sheets, modular assets
Learned to move to production/build/testing sooner and to not jam in last second ideas that may break the game
Unity
first time doing a grid based world / level design.
Making Sprite sheets for the programmers to use for animations.
From scratch physics / game dev in general
minigames
I tried a new program for making visual novels.
Gamemaker studio, also had never made a game before
Game Maker 2 and running a team
Comic book background art
Theta* pathfinding
C#
Drawing in a different art style, creature design
Programming and learning how to use GitHub and Game Maker Studio 2
I did simple grunt work but to help our main programmers out.
Make themed music
i just jammed casually didnt really go out of my way to implement new things ¯\\_(ツ)_/¯
Pixel Art and Sprite Animation
Actually \"releasing\" something instead of failing to feature creep