MOONMOON_OW

2019 Game Jam survey results

78 Teams Entered

Consisting entirely of subscribers ranged in experience from professionals to beginners

50 Games left

Created in a single weekend from Friday morning to Monday at noon, using nothing but blood, sweat, and coffee

About the contestants

Level of programming experience:

Was this their first game jam?

And how they think it went...

What was their overall experience?
(1-5 stars)

Would they participate again?

About the projects

Did the game you made meet your expectations?

What game engine did you use?

How was the time limit?

Did you learn something new?

(responses)

Rigging/ Making a Rhythm game.

something new

tcod

My team decided to use Gamemaker Studio 2, which none of us had ever worked with before. I also learned that despite all the flaws of OOP, it sure does lend itself well to making games.

Nothing.

First time making video game sprites

Mods like dick so much I decided to try some dick but as it turns out, mods just really like dick and it's not for everyone.

UI Art and Design

Never made.a.twin stick shooter before so controller input, enemy.wave spawning techniques and some better entity script usage.

3D modeling

Created a whole different genre style than I've tried before.

Developing on a time constraint, managing a team, sound design, more advanced programming, further indepth game design

Rigging

relearning pixel animation after a few years out of practice

Managing 2D elements in 3D space

Learned new functionalities within my game engine and now know how to make my own assets :)

screen space based visual widget system

Essentially everything. Never worked with canvas (in this way), game development, or Electron. Starting from scratch was difficult but now that the jam is.ovwr it's giving me time to go back and make improvements and organize more succinctly.

Learned some new things I could do in game maker

Animated/Drew more than I'm used to. Attempting to make SFX & Music

Integrating sounds in unity

Twitch integration for the first time :)

SFX Design

Learned to use Construct. Learned that some amount of planning would have helped.

I learned how to make sprite sheets and a bit of animation for walk cycles and attacks. :)

New animation techniques, sound management.

Learned a lot on how to manage scope and planning as well as color blendmodes and Sprite/particle management for making backrounds that are more seamless

Unity's ECS system, and a subset of the Twitch API.

Trim sheets, modular assets

Learned to move to production/build/testing sooner and to not jam in last second ideas that may break the game

Unity

first time doing a grid based world / level design.

Making Sprite sheets for the programmers to use for animations.

From scratch physics / game dev in general

minigames

I tried a new program for making visual novels.

Gamemaker studio, also had never made a game before

Game Maker 2 and running a team

Comic book background art

Theta* pathfinding

C#

Drawing in a different art style, creature design

Programming and learning how to use GitHub and Game Maker Studio 2

I did simple grunt work but to help our main programmers out.

Make themed music

i just jammed casually didnt really go out of my way to implement new things ¯\\_(ツ)_/¯

Pixel Art and Sprite Animation

Actually \"releasing\" something instead of failing to feature creep

Would you prefer a theme next time?






MOONMOON_OW

2019 Game Jam







And a huge thank you to...

Erros

Organizer / Code Screener

Jen

Playtester / File & Network Checks

Rainy

Playtester / File & Network Checks

Zen

Playtester / File & Network Checks